Amber Diceless Role-Playing: Diceless Role-Playing System [Erick Wujcik] on My absolute favorite roleplaying game and my first edition book that I have had. AMBER Diceless Role-Playing is a system set in, and designed around Roger Zelazny’s Amber universe. It features a unique (for its time) diceless resolution. When I was at university – so many years ago – a game was Called Amber Diceless Roleplaying, it cast the player characters as the sons.

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And there came the fun of the game. There was definitely a winner in that game! Pages using deprecated image syntax All articles with unsourced statements Articles with unsourced statements from January Articles with unsourced statements from April Articles with French-language external links.

Players are also allowed to overspend in moderationwith the points becoming bad stuff — bad luck which the Gamemaster should inflict on the character.

If you have the higher stat, you will win; maybe not quickly, but eventually. For example, if two characters are wrestling the relevant attribute is Strength; a character could reveal a weapon, changing it to Warfare; they could try to overcome the other character’s mind using diceoess power, changing it to Psyche; or they could concentrate their strength on defense, changing it to Endurance.

Both books were translated into French and published by Jeux Descartes in and Whoever ended up on the throne was the winner of the game. Really, I don’t know why people think of Amber first when they think diceless; must be a marketing thing. The key words here are fair and eventually — if characters’ ranks are close, and the weaker character has obtained some advantage, then the weaker character can escape defeat or perhaps prevail.

Anber Main page Recent changes Random page Help. When I was at university — so many years ago — a game was released based on the works of Roger Zelazny.

Views Read Edit View history. Warfare, Endurance, Strength and Psyche.

Amber Diceless Roleplaying Game

The character with 1st rank in each attribute is considered “superior” in that attribute, being considered to be substantially better than the character with 2nd rank even if the difference in scores is small.

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PatternLogrusShape-shiftingTrumpand magic. Some Amberzine issues are still available from Phage Press. Scores above 0 are “ranked”, with the highest score being ranked 1st, the next-highest 2nd, and so on. A character’s ability scores are purchased during character creation in an auction ; players get character pointsand bid on each attribute in turn.

Further, a character with a bid-for rank is considered to have a slight advantage over character with a bought-up rank. The auction serves to introduce some unpredictability into character creation without the need to resort to dice, cards, or other randomizing devices. Conflict resolution [ edit ] Always comes down to comparing one stat against another. The only ways around it are to put enemies at a disadvantage so they aren’t at full strength, or to try to turn it into a contest of another stat instead.

From Wikipedia, the free encyclopedia. That gives rise to an interesting situation.

Things I learnt from Amber Diceless Roleplaying

Shadow Knight does address this inconsistency somewhat, by presenting the “living trump” abilities as somewhat limited. The fact is that role-playing between the player and the Dungeon Master is somewhat limited.

Roleplayung will primarily be one or two people talking, with others contributing a much lesser amount. Retrieved from ” https: The universe you’re in may have different laws of physics ie.: You wanted to be the best spellcaster? The first book assumes that gamemasters will set their campaigns after the Patternfall war; that is, after the end of the fifth book in the series, The Courts of Chaosbut uses material from the following books roleplayibg describe those parts of Zelazny’s cosmology that were featured there in more detail.

The game is set in the multiverse described in Zelazny’s Chronicles of Amber. However, since some feel that being the children of the main characters is too limiting, it is fairly common to either start with King Oberon’s death before the book begins and roleplay the Elder Amberites as they vie for the throne; or to populate Amber from scratch with a different set of Elder Amberites.

It very much helps players if the DM can suggest some potential goals for characters, giving a view as to what directions the campaign may go. Part of this comes from a lack of knowledge about the setting. Most players bid low amounts eoleplaying one and ten points in an initial bid in order to feel out the competition and to save points for other uses. That’s the diceless part — thanks for showing up. Character Creation [ edit ] Characters have four stats: The trick here is to provide a character that is interesting to interact with… and can be interacted with diceelss separate ways by different PCs.


Amber DRPG advises gamemasters to change rules as they see fit — even to the point of adding or removing powers or attributes. Amber was a great game to role-play in. Characters with high psyche are presented as having strong telepathic abilities, being able to hypnotise and even mentally dominate any character with lesser psyche with whom they can make eye-contact. A page companion volume, Shadow Knight[4] was published in If you ever get into a game, expect many houserules.

Not the case in a Throne War. The character who bids the most for an attribute is “ranked” first and is considered superior to all other characters in that attribute. Stuff governs how non-player characters perceive and respond to the character: The purest expression of this came during the game known as a Throne War.

Always comes down to comparing one stat against another.

Amber Diceless Role-Playing Games

A fucktonne of links about the Amber game and books. Namely, they only work if the players are good at generating plots themselves. The new company is named Diceless by Design. For any of these stats, you can get more points to spend later by taking a less-than-immortal rank in them, but that guarantees that you are completely fucked because people will pick on that stat every goddamn time.

Which is why some claim the system is always going to be radically imbalanced in favor of the silver-tongued player who is best at arguing their points to the GM, or, potentially, the players the GM likes most and is more inclined to let them get away with more.

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